Clinton Keith

Kanban for Video Game Production

Abstract
This session will describe how Lean Production and Kanban has been applied to game development. Lean principles and Kanban tools have been used by a number of developers, including the presenter, to slash production costs by over 50%. As a complement, or replacement, to Scrum, Lean/Kanban provides predictability, transparency and optimization for complex game production.

Bio

Clinton Keith Clinton Keith is an independent agile coach Certified Scrum Trainer with 15 years of video game development experience. Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He has coached teams at dozens of game studios. He is the author of “Agile Game Development with Scrum” which will be published in early 2010. His website is www.ClintonKeith.com.